![]() The player should take the green paths to continue. ![]() Cartwheels with spiky blocks proceed it, followed by three coloured paths, two red and one green. After some manoeuvring, the icon must pass through three touch triggers in the same order as the pattern of arrows pointing. The ship becomes a wave, with a pattern of three arrows appearing on the bottom. Larger blocks with spikes 'follow' the icon's Y-movement with a delay, after which a quick memorization part occurs where the available platforms change rapidly in a small corridor. The icon must push two yellow blocks onto two switches, opening the path forwards. ![]()
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